About This Game Note!: This is Sayonara Umihara Kawase, one game in the Umihara Kawase Trilogy. It is based on the PS Vita version of the game. Below is a description of the entire trilogy.Easy to play, difficult to master, the Umihara Kawase Trilogy is a collection of three physics-based puzzle/platformer games with over 20 years of gaming history. Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo), this cult classic was a Japanese indie smash hit!Umihara Kawase is the name of our backpacking, Japanese, sushi chef heroine armed with a fishing rod, elastic fishing line, and a fishing hook. Face fish-like enemies, conveyor belts, spikes, watery pits, time travel and more. Collect items, and find your way to the end of each level. The deeper into this dream-like world that you venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits, and unlock bonus levels.The elasticity of Umihara’s fishing line sets the Umihara Kawase Trilogy apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.Trilogy FeaturesPhysics-based puzzle/platforming that challenges your reflexes and brainpowerExtreme elastic fishing-line physics give you advanced controlMany stages with branching paths across three complete gamesSteam Workshop support in all three games for sharing replaysFour playable characters (in Sayonara Umihara Kawase)Face giant, aquatic bosses like a tadpole, a seahorse, and moreSteam Achievements, Trading Cards, Leaderboards, and Cloud SavingFull Steam controller support for all three games (optional) 7aa9394dea Title: Sayonara Umihara KawaseGenre: Action, IndieDeveloper:Studio SaizensenPublisher:DegicaRelease Date: 6 Oct, 2015 Sayonara Umihara Kawase Download For Pc [Ativador] One of my favorite platformers of all time.It's a grappling hook game where your "rope" behaves like an elastic band. It's hard to control at first, but learning to tame your grappling hook makes you feel like a superhero. Over the course of the game you'll go from slowly wobbling your way through a level's intended route, to flinging yourself across a bunch of shortcuts and reaching secret exits. In that sense, it's much closer to Super Monkey Ball or Getting Over It than it is to Mario or Bionic Commando.It's the third game in the series (the previous two, originally for SNES and PS1 respectively, also have fantastic Steam ports) and it's made by the original staff, so the physics and the level design are as good as they've always been.You can buy the trilogy on Steam as a pack, but this is the most accessible place to start. The later levels are still super hard but there are tutorials to help you get started, and the default game mode lets you play through the game one stage at a time instead of sending you back to the start of the game when you run out of lives. They also removed time limits and respawning enemies, so you can take your time and learn to climb.. This series is one of my favourites and I'm really pleased about it being released on steam. This is the Vita version of the game without the original super famicom game as a bonus, this means some extra levels that the 3DS version did not have and graphical and performance improvements (better looking models, textures, 60fps instead of 30, more background elements like birds).The gameplay of the series is probably best described as a physics based puzzle platformer. But rather than pushing a box onto a button the puzzle part comes from how best to use the fishing lure and the swinging mechanics to get to the end of each stage. It's extremely satiisfying when you swing around to the exit in a way that makes it look like you knew what you were doing. It definitely requires you to get familiar with the controls before you can really get... in the swing of things. The tutorials at the beginning of the game are a bit much though, the original game had small little cutscenes showing an example of how to use swinging that you may not have thought of, but this game likes to completely spell it out in text which slows down the beginning of the game, especially if you are already familiar with how to play. Thankfully these can be turned off in the options The swinging mechanics aren't identical between the three games. Personally I'd prefer more horizontal swinging control like the super famicom game had, but these elvels are designed around the physics that are there. Much like the other games in the series, the boss fights are some of the worst stages, this is pretty much a result of the controls not being designed for what they want you to be doing in them. There aren't that many in this game, and this game's bosses are much better than the previous games, except maybe the crab.I still have no idea when the time stop function is supposed to be used, this is not the kind of game where that allows you to carefully plan when to launch your lure, and you can't even launch it when time is stopped so it will mess up your timing more than anything unless you're using the character that slows time instead. Also the quick retry function only works on stages you've already beaten which kind of makes it pointless as if you've already beaten it then you probably don't need to retry that often.Overall I'd say this is a good port. However there are no resolution options so you have to play in a sub-720p resolution, and you can only map controls according to the vita controls i.e. only two shoulder buttons, which is disappointing because I would have liked to map downwards diagonals to the extra shoulder buttons for extra accuracy.\u2665\u2665\u2665\u2665 fields 33, 24, 46, 35, 59 and 54 though.. The definitive entry of the Umihara Kawase series for this generation. This is a fantastic port, with barebones - but fully functioning gamepad support. Japanese devs aren't always known for the best console to PC ports, but this one is fantastic. All the features of the Vita version with windowed/fullscreen support, fully mappable controls (on controller, I didn't try to play this on a keyboard).As for the game itself, you be the judge. The learning curve on this game is about 2 hours. After that, you'll need to develop a deep sense of muscle memory to solve later puzzles. Eventually, you will need to master advanced techniques like climbing overhangs and launching yourself from a horizontal stand-still. That being said, some players have difficulties with some techniques but not others - so the difficulty can become really skewed if you don't master the skillset. (Like for me, the second crab boss took me 465 tries before I cleared it the first time)All the cult classic staying power is there. Cute characters. Fantastic music. A bizarre and surreal aesthetic. And of course, the brutal difficulty. For additional staying power, there is a gallery where you can view art from the series and listen to the soundtrack from the 2 previous games. You can even have the character and theme music change to match either of the two earlier entries as part of regular play.For the completionists, this game will be quite the painful ride. There are collectable backpacks which unlock gallery art and serve as extra lives in survival mode. These total 45 in all. There are 60 stages, with 70 total exits. There are 5 main branches with 5 end stages. There are 3 bosses, with 2 of the bosses having a second, more difficult form. If that isn't painful enough - there's the survival mode where you are tasked with completing a full path from Field 0 to an End Stage starting with just 3 lives. This is the real mode for veterans and anyone dedicated enough to try.This game demands fairly decent reflexes, a strong memory, and a deep grasp of the mechanics to be playable. And then the memorization part of what tricks to use where to traverse the difficult world.Overall, it's fantastic. If another Umihara Kawase is never released, then this game stands as an amazing final entry into the series. It took everything that made Shun good, made it more accessible by not forcing you to have to play survival mode to unlock new stages, and added just enough new things like bosses and new enemies for it to be refreshing.. Played this in VR using my Vive and a Xbox 360 controller so consider this a "seated VR review" for fellow Vive or Rift (if support gets added) owners . So like the description says, you're " a girl who uses a fishing hook as a grappling hook.". Gameplay wise from my brief stint (I will play more) it's a traditional oldschool 3D side scroller. Jump between platforms, hook enemys climb ladders etc. It's not really anything new gameplay wise but it does what it does well and works well with a xbox controller (I assume it will work simillarly with other controllers).VR wise however...I'm impressed. The depth and resolution is spot on and as good as it gets in VR. I had no issues reading text and everything was rendered quiet clearly. There are 2 scales avalible to play in. One a smaller desktop size where you can see everything and move the main character around in and one much larger where you're focused on the character and her immediate surrounding area. There are pros and cons to using to using either scale. In the smaller scale you can see most if not all the play area (including hidden objects you need to collect) and plan ahead accordingly but it makes certain moves harder to time right. In the larger scale moves are easy to make\/time but you have to explore more to find those hidden objects and solve the level. For a seated side scrolling experiance I found the whole VR element incredibly smooth. I was worried it might induce the dreaded VR sickness (as some seated games can do) but I was fine with this title and to be honest there seemed to be no element that could cause it as head tracking was spot on. The only downside (if you can call it that) is that you will need a xbox or similar controller. Most Steam users have them anyway but worth mentioning for those who don't. Also, it's got that whole weird anime theme thing going on. I personally don't understand anime but fish with legs fighting school girls with backpacks atop giant celery bunches is just..odd. then again who am I to judge when I grew up with blue hedgehogs who collect rings and Plumbers who like to jump on turtles. All in all well worth owning on the Vive if you like platformers.. A Definite must buy of a classic, shame it might be the last for various reasons.... This made me think a lot about my childhood when I play PS1 game.I love this graphic style and music.
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